Today we are continuing to read “Explore Like a Pirate”, by Michael Matera. Thanks to Rachael at Sweet Sweet Primary for putting this book linky together for us.
Today we explore chapter 3: New World, Old World.
I love how Michael Matera begins this chapter.
He states, “As an educational explorer, you have creative confidence to forge out into the unknown. Trust in the process, and believe in yourself.”
This first sentence of chapter 3 really made me think. I think one reason that so many teachers do not try new strategies or playing games because there is the fear of the unknown. I know I have definitely been there? Have you?
There have been times when I wanted to to try something new and I stopped, unsure and not believing in myself or that something would work. Michael Matera is absolutely correct when he says that we have to “trust in the process, and believe in yourself.” Without those two things, we can not begin to gamify the classroom and bring our teaching into the New World!
According to Michael Matera, using gamification in the classroom will bring us from the Old World of teaching into the New World of teaching. Instead of controlling, we have have freedom and flexibility. Instead of producing followers, we will produce risk takers. Instead of a plotted path, there will be a sense of exploration and discovery. In the place of quiet compliance, there will be creative confidence. In the Old World, there was an automations of knowledge but in the New World we have independent artistic thinkers. We will also create heroes and a sense of wanderlust, spirit, and passion. These are all ways that every teacher wants to connect and inspire their students. I AM SOLD! 🙂
Another line that stood out for me was, “We are not teaching standards, we are teaching students-children who have passions, questions, and the drive to make a difference.” Too often, teaching the standards are thought of first. How can I teach the standards? What standard does this lesson teach? We have to remember that we are teaching students first. By gamifying the classroom, students become self motivated and overcome challenges. The children are invested in their learning. What teacher does not want his or her children to be self-motivated and invested in their learning?
As I continued reading chapter 3, I realized how once the children are familiar with the game setting or levels, it is easy to make a change. Often times we learn something new in at a conference, a meeting, or at staff development and we don’t implement it right away. We say, “I’ll wait for next semester, or next year.” Once our classroom is gamified, we don’t have to wait to make a change or to introduce something new that we learned. We can do use that strategy or new material the very next day! YES! I don’t know about you…but I know I am definitely guilty of not implementing something new until the next year. Do you do the same?
I love Michael Matera’s example of his scavenger hunt while studying Egypt. I never really thought of doing a scavenger hunt. I’m already thinking about how to incorporate a scavenger hunt with my kiddos. Have I mentioned that I am STILL in school. I have 5 days left. This might be a perfect time to try something new!
Any thoughts on how I can incorporate a scavenger hunt maybe in geometry with my 2nd graders? Maybe a shape is missing to construct a building and I can have riddles for the students to follow… HMMMM.
I can’t wait to share chapter 4 with you!
Thanks for stopping by and saying hi,